/*
* ==============================================================================
*    Copyright (c) 2006, Nokia Corporation
*    All rights reserved.
*
*   Redistribution and use in source and binary forms, with or without
*   modification, are permitted provided that the following conditions
*   are met:
*
*      * Redistributions of source code must retain the above copyright
*        notice, this list of conditions and the following disclaimer.
*      * Redistributions in binary form must reproduce the above copyright
*        notice, this list of conditions and the following disclaimer in
*        the documentation and/or other materials provided with the
*        distribution.
*      * Neither the name of the Nokia Corporation nor the names of its
*        contributors may be used to endorse or promote products derived
*        from this software without specific prior written permission.
*
*   THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
*   "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
*   LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
*   A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
*   OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
*   SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
*   LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
*   DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
*   THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
*   (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE
*   USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
*   DAMAGE.
*
* ==============================================================================
*/

#include "config.h"
#include "FloatRect.h"
#include "IntSize.h"
#include "IntPoint.h"
#include <e32std.h>

namespace WebCore {

FloatRect::FloatRect(const TRect& r)
    : m_location(IntPoint(r.iTl.iX, r.iTl.iY))
    , m_size(IntSize(r.Size().iWidth, r.Size().iHeight))
{
}

FloatRect::operator TRect() const
{
    return TRect(x(), y(), right(), bottom());
}

TRect FloatRect::rect() const
{
    return TRect(x(), y(), right(), bottom());
}

}
